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Istvan's Update:
A New Mission System -- With a Dash of Spice!

A few columns ago, I outlined four major components of the Military system presently in development. Those components are Building Damage, the Military Flight Registry, Territorial Conflict, and Privateering. Now that a provisional form of building damage is in the game, a lot of development time has been going into an important component that I haven't yet described in detail: Military Missions. I'll describe in this column why this is a vital subsystem for enabling the Military Flight Registry.

Not long after I joined the Jumpgate team at NetDevil, it became very clear to me that Jumpgate had a big problem. PvP might be a lot of fun, and very important to the design of the game, but there was little way for PvPers to make money. Miners and haulers make money easily, but the PvPers in the game tend to lose money because of deaths. PvPers need the miners and haulers to keep up the economy so there's gear to support PvP, but the PvPers can't really afford to pay other players for these services: it costs too much just to keep your ship equipped. This problem might be the biggest fundamental weakness in Jumpgate's original design.

The potential solution to this problem evolved slowly as other ideas came together. The present plan is to use the new military gameplay to attract PvP pilots to serve their factions, rewarding them with both solid RP reasons to fight each other and payments for doing so. The intent is to dramatically increase the income of the PvP pilot in factional service. The foremost method to get this income into the hands of the PvP pilots will be the Military Missions.

The Military Missions will be accessed from within the existing mission computer, but only by pilots who have selected the Military registry. Interface changes to make this possible have been my major behind-the-scenes focus for several patches. The original mission system is complex as it is, and the military plans double what the mission system has to do for us. Because the free switching between Civilian and Honor Guard registries has caused such trouble for Jumpgate PvP, the Military system must be more stringent: pilots choosing to play as factional Military will sign on for a "Tour of Duty" which will require a limited number of Military Missions before it is complete. During a tour, a pilot will not be permitted to change registry. When the tour ends, pilots will automatically be switched back to Civilian status, but may of course sign back on to Military to continue a career. Military pilots may continue to choose Civilian missions of interest to them, but tho!
se will not count toward completion of one's Tour of Duty. Besides the planned lucrative payments for the Military missions themselves, new medal sets are planned to reflect tours and missions completed. Military Missions and completion of tours will thus be the regulating mechanism both for transferring in and out of the Military registry and for accessing its privileges.

The Military Mission types are being specifically designed to arrange increased risk of engagement among PvP pilots. This goal is the main point of Military service: the expectation is that pilots wishing to play out the factional conflicts inherent in the Jumpgate story will be playing as Military, not Civilian. The missions will also change their character on based on the factional relationships at the time each mission is generated and offered. Therefore, if two factions are currently friendly, missions from one targeting the other will be somewhat covert in character. As two factions become more hostile, available mission options will shift to be more overtly antagonistic and hazardous.

Current plans include at least seven types of Military Missions.
- Courier (Transport) missions will have value, particularly in peacetime when more challenging missions may not be available.
- Military Patrol missions can be targetted to pay pilots for flipping home space beacons back to the "correct" color. When there is a hostile faction to target, Patrols can be assigned to flip beacons in enemy space, putting pilots more directly in harm's way.
- Scout missions for Military use are being designed to interface with a planned military intel system, so a pilot on a scout mission may act as a relay for local sector data. Intel from the system will be available to factional Military pilots of rank, to help in planning impromptu raids.
- A parallel for the Civilian Cargo runs will pay Military pilots to deliver specific equipment to home stations. Yes, this will pay pilots directly for station stocking, and even help define what is most needed.
- Mining is about as nonmilitary as you can get. A Military equivalent will send pilots to steal the vital ores from other faction's ore depot buildings.
- Espionage missions will send pilots into harm's way in other factions' space: get in, get your data, get out. Don't get downed.
- Combat missions will resurrect a feature many pilots may recall from beta: seek out and destroy hostile faction Military pilots. You are only in the Military because you want some PvP action, remember? Well, this is it.

Further Military Mission types are still being considered. There's only room for one more type within the existing architecture, and I'm looking at ways to add subtypes to give us plenty of variety. A candidate at the moment is a type of Raid mission to send pilots into hostile space to sabotage or destroy buildings. I would very much like to incorporate Escort (multiplayer) missions, as an enhancement for all other types, but the logistics of that sort of thing is not simple. I experimented with missions assigned inflight many months ago, when the Ore Depot buildings began to assign ore delivery missions. That system proved successful in implementation and I hope to capitalize on what was learned in building it to provide more flexibility as the Military mission system evolves.

The implementation of this system should provide several things Jumpgate needs: spice for our tired old mission system, an access tool that will go hand in hand with the addition of the Military registry, a way to focus PvP gameplay and RP with other PvPers, and a clear justification for and means to deliver greater income for the PvP pilots. The wait has not been short, and I have considerable work left to do, but my fervent hope is that the results will be well worth it.

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