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a chronicle of the  Jumpgatetm WorldWide Server -- published periodically by jgcentral.net

Volume III, No. 1

106.2.20

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New Information on OPL HQ Explosion Raises Even More Questions

According to highly-placed sources, OPL HQ was evacuated the day before the party, due to a maintenance scare. The station remained empty for several hours, until remote crews at GP identified the issue as a faulty sensor, at which time the all clear was given, and folks were allowed to return.  A copy of the anonymous transmission received by Darkspace Dispatch can be heard HERE.

While many of the facts here are consistent with previous news releases, the evacuation had not been disclosed before.  What is even more puzzling is the release of final investigation results:

"We are convinced that this incident was nothing more than a Cromforge initiated attack against a competitors facilities. Given the animosity between Cromforge and OPL, and with 20/20 hindsight, the attack was not surprising. The terrible loss of 43 OPL souls aboard the station during what should have been a celebration, is unfortunate, however, at this time, this office sees no compelling reason to escalate this corporate conflict further with the active involvement of factional governments. Indeed, should the recommendations of this report be accepted, this office offers its services as mediator, with the objective to normalize relations.

So we have the following scenario:

After A Long Day of Mining, Treat Yourself to . . .

The Jade Atrium, Quantar's Finest Offworld Restaurant

PAID ADVERTISEMENT

o OPL publicly announces a celebration of Injustice production restoration, practically inviting attack.

o OPL Station is evacuated for several hours on the day before the celebration.  After an all clear is given, 42 people are taken back to the station on two shuttles (official reports say 43).

o The Governor of Great Pillars  recommends that hostilities cease and offers its services as mediator.

Cromforge responded to OPL's final report with a statement saying:

". . . Cromforge, for one, is willing to let the subject go, providing OPL commits

to shutting down its bioweapons development programs, and never restarting them."

Additional information will be released as it is obtained.

Warning System Helps
TRI Pilots Focus
on Conflux C&C . . .


The improved CLAWS warning system has allowed TRI pilots to identify the "command hive" for an impending sentient attack, andConflux Hive with Developed Turrets
then automatically communicate this information to TRI pilots, who can then formulate a plan of attack before a sent incursion is organized.

According to Dr, Calatorius of the Octavian Ministry of War, ". . .analysis indicates, that in the several hours prior to an attack - typically when the Defense Condition is raised to 2 - conflux communications chatter is focused around a single hive within Conflux space."

Initially, there was great success in using CLAWS early-warning to destroy command hives and ward-off attacks, but Conflux have begun to adapt sending false signals and using command hives as bait for swarm traps.

Conflux. . . While
Conflux Raids
Target
Infrastructure


While TRI attacks on hives have become more effective, the Conflux, too, have turned up the heat with repeated, focused attacks on TRI factories, Custom Producers and Shipyards.

Recent Conflux attacks have damaged or destroyed facilities producing various Repair Beams, the AntiFlux ECM, the Sabre (nuclear) missile and the Chiropteran (Oct Medium Fighter) shipyard.

 

Worker Death on Sol Core
Spawns Strange Story

Solrain Security reported that the body of Kyn Nei was discovered by friends on the morning of 106.2.17.  The death was officially declared as "suspicious."

Mr. Nei, had recently signed up as a pilot with TRI and was scheduled for genetic modification. After Mr. Nei failed to show up for his appointment, friends went to look for him, and found his charred remains in his room. Security was called shortly afterwards.  Anonymous sources within the STCC suspect the work of the Octavian supremacy group Phoenix Rising.

A Solrain named Drayvn made the following puzzling statement:   "First the Quant zealots tried to down our cryo-pod on the way fromPhoto Courtesy of SOLIDARITY.  All Rights Reserved. Samsun laboratories to Soria. And now that we're revived again after 2 millennia, cured of our genetic diseases, and finally ready to quietly enter Soria society in peaceful anonymity, the Oct butchers killed Kyn because he just wanted to help the Reconstruction efforts. . . ."

The strange story was given some credibility when Solrain fluxing legend ZeroZ95, surfaced and made this statement:

"Though the tale is a long one, suffice it to say that a handful of citizens of the Planet Solrain, lost in the Great Collapse some two millennia ago, were found in a cryosleep chamber during the 2nd GVB War (85AT). Then, in the chaos that fell upon Hyperial at that war's end, they were lost again for another full generation. A hobbyist historian chanced upon a reference to them just before the last great aftershock of the Great Collapse (101AT). They were found and cured of a deadly genetic disease, the reason for their initial stasis in cryopods. Several were killed during transport from Hypsos to Soria in an attack led by Quantar extremists. After lengthy interviews and re-education in the language and ways of modern society, the Pre-Collapse Solrains were released from protective custody. They have total amnesia about all things concerning Pre-Collapse times, save a few personal details that were retrieved from data logs of the damaged cryosleep chamber.

I know all this because I was the historian and am now their friend. I return to space from retirement because the time has come for someone to do something about the unchecked aggression against these peaceful PC Sols by Quantar and Octavius."

 


ISTVAN'S UPDATE

A New Mission System --
With a Dash of Spice!

A few columns ago, I outlined four major components of the Military system presently in development. Those components are Building Damage, the Military Flight Registry, Territorial Conflict, and Privateering. Now that a provisional form of building damage is in the game, a lot of development time has been going into an important component that I haven't yet described in detail: Military Missions. I'll describe in this column why this is a vital subsystem for enabling the Military Flight Registry.

Not long after I joined the Jumpgate team at NetDevil, it became very clear to me that Jumpgate had a big problem. PvP might be a lot of fun, and very important to the design of the game, but there was little way for PvPers to make money. Miners and haulers make money easily, but the PvPers in the game tend to lose money because of deaths. PvPers need the miners and haulers to keep up the economy so there's gear to support PvP, but the PvPers can't really afford to pay other players for these services: it costs too much just to keep your ship equipped. This problem might be the biggest fundamental weakness in Jumpgate's original design.

(continues ...)

Another important "Istvan Update" is that our favorite dev has added "Dad" to his list of titles, with a bouncing baby boy joining the Istvan family on 106.1.31.  We are considering sending a teeny-weeny little joystick for Baby Istvan.  We're just having a hard time finding one.  : \

CONGRATULATIONS,  Istvan!   And our best to the missus, too.

Khronos' Korner
When the Mission
Computer Fails . . .

One of biggest challenges I face as the events GM is trying to keep things mixed up across a wide variety of players and interests. In theory, the Jumpgate mission computer is an aid in that challenge. However, lets face it, the Jumpgate mission computer is useful for helping newer players level, but at some point in a players career, it becomes, how shall I say – less attractive. Istvan’s military missions will help this, no doubt, but they are a little ways away.

In the immediate future, you will see factional governments, corporations, and even some less savory individuals offering one off missions and/or contracts. Given the wide variety of player interests, missions can be customized to meet not only active players, but also the current needs of the game, whether it the econ, or the current storyline arcs, maybe just because I feel like it.

(continues ...)

* * *

Khronos' is looking for YOUR questions regarding "dos" and "don't" as well as approaches to player-driven storyline development and management

Questions for Khronos' Korner can be sent to darkspace@jgcentral.net.

Jumpgate Gets Featured


Istvan's DEVELOPERS JOURNAL was a recent  feature on MMORPG.COM generating awareness through the article itself as well as though the related discussion thread.

Jumpgate currently is rated 7.7 on the MMORPG "game list" -- up from 5.8 (in July 2004) but we still need to go up FOUR-TENTHS OF A POINT to be sure to get on the MMORPG front page.  

In order to be able to rate a game, you need to register on MMORPG.COM, and then work up your user-rating by making a few posts -- which should not be hard at all for hard-core gamers.  And you can  plug JG in your posts, too! ;)

A small investment of your time could be invaluable in helping revitalize the player-base.

 

WANT TO GET INVOLVED WITH DARKSPACE DISPATCH?  If you have story/article ideas, or any other kind of suggestions, let us know!  Volunteers to write stories and articles, create artwork, take screenshots of "storyline" and "news" events (even videos!), or record (voice) sidebar reports on some of the key stories -- ALL would be welcome. 

 

If you either WANT to receive  Darkspace Dispatch by email or WANT TO BE REMOVED from the mailing list simply email us:
darkspace@jgcentral.net

 

Evil Asteroid
(Darkspace Dispatch will be featuring the classic comic strip "Evil Asteroid."  Although some of you have already enjoyed these comics when they were originally published, we wanted to re-run them as we believe them to be both hilarious and timeless.)

Evil Asteroid - 7

Click here for more . . .

Betrayal
a Jumpgate Novella by Fellblade
(reprinted with permission)

- Part IX -

Arouin sat back and grinned as three hundred thousand credits were electronically transferred to him across the void from the pilot of the Quantar transport. A closer scan of the Hurricane had revealed that the hitmen in the weapon extension bay were actually fakes, and the ammo storage was being used to hold minerals that the ship was mining. The pilot of the other vessel had become suddenly compliant after his two escorts were blown away and fled respectively.

And now the Hurricane sat in space before him as he prepared to move out of the asteroid field. He reached out for the throttle with one hand, while fingers on his other hovered over buttons and triggers that could send a lethal rain of munitions hurtling across the space toward the minerīs ship. He relaxed, pulled back on the stick to point his Phoenix towards a comparatively empty region of space, and jammed the throttle forwards.

Time to go...

(Click here for the complete text of Parts IX & X)

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Darkspace Dispatch Back-Issues

Vol.   I, No 1 (104.7.24)           Vol. I, No. 2 (104.8.12)           Vol.   I, No. 3 (104.10.2)          Vol.   I, No. 4 (104.10.2)
Vol. I, No. 5 (104.12.7)          Vol. I,No.6 (104.12.28)        

Vol. II,No.1 (105.1.25)         Vol. II,No.2 (105.2.26)          Vol. II,No.3 (105.4.24)         Vol. II,No.4 (105.6.16)
Vol. II,No.5 (105.8.7)         Vol. II,No.6 (105.10.10)          Vol. II,No.7 (105.12.27)

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