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New
Information on OPL HQ Explosion Raises Even More QuestionsAccording to highly-placed sources, OPL HQ was
evacuated the day before the party, due to a maintenance scare. The station remained empty
for several hours, until remote crews at GP identified the issue as a faulty sensor, at
which time the all clear was given, and folks were allowed to return. A copy of the
anonymous transmission received by Darkspace Dispatch can be heard HERE.
While many of the facts here are consistent with previous news releases, the evacuation had not been disclosed before. What is even more puzzling is the release of final investigation results: So we have the following scenario:
Cromforge responded to OPL's final report with a statement saying: ". . . Cromforge, for one, is willing to let the subject go, providing OPL commits to shutting down its bioweapons development programs, and never restarting them." Additional information will be released as it is obtained. Warning System Helps
then automatically communicate this information to TRI pilots, who can then formulate a plan of attack before a sent incursion is organized. According to Dr, Calatorius of the Octavian Ministry of War, ". . .analysis indicates, that in the several hours prior to an attack - typically when the Defense Condition is raised to 2 - conflux communications chatter is focused around a single hive within Conflux space." Initially, there was great success in using CLAWS early-warning to destroy command hives and ward-off attacks, but Conflux have begun to adapt sending false signals and using command hives as bait for swarm traps.
Recent Conflux attacks have damaged or destroyed facilities producing various Repair Beams, the AntiFlux ECM, the Sabre (nuclear) missile and the Chiropteran (Oct Medium Fighter) shipyard.
Worker Death on Sol Core Solrain Security reported that the body of Kyn Nei was discovered by friends on the morning of 106.2.17. The death was officially declared as "suspicious." Mr. Nei, had recently signed up as a pilot with TRI and was scheduled for genetic modification. After Mr. Nei failed to show up for his appointment, friends went to look for him, and found his charred remains in his room. Security was called shortly afterwards. Anonymous sources within the STCC suspect the work of the Octavian supremacy group Phoenix Rising. A Solrain named Drayvn made the following puzzling statement:
"First the Quant zealots tried to
down our cryo-pod on the way from The strange story was given some credibility when Solrain fluxing legend ZeroZ95, surfaced and made this statement: "Though the tale is a long one, suffice it to say that a
handful of citizens of the Planet Solrain, lost in the Great Collapse some two millennia
ago, were found in a cryosleep chamber during the 2nd GVB War (85AT). Then, in the chaos
that fell upon Hyperial at that war's end, they were lost again for another full
generation. A hobbyist historian chanced upon a reference to them just before the last
great aftershock of the Great Collapse (101AT). They were found and cured of a deadly
genetic disease, the reason for their initial stasis in cryopods. Several were killed
during transport from Hypsos to Soria in an attack led by Quantar extremists. After
lengthy interviews and re-education in the language and ways of modern society, the
Pre-Collapse Solrains were released from protective custody. They have total amnesia about
all things concerning Pre-Collapse times, save a few personal details that were retrieved
from data logs of the damaged cryosleep chamber.
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A few columns ago, I outlined four major components of the Military system presently in development. Those components are Building Damage, the Military Flight Registry, Territorial Conflict, and Privateering. Now that a provisional form of building damage is in the game, a lot of development time has been going into an important component that I haven't yet described in detail: Military Missions. I'll describe in this column why this is a vital subsystem for enabling the Military Flight Registry. Not long after I joined the Jumpgate team at NetDevil, it became very clear to me that Jumpgate had a big problem. PvP might be a lot of fun, and very important to the design of the game, but there was little way for PvPers to make money. Miners and haulers make money easily, but the PvPers in the game tend to lose money because of deaths. PvPers need the miners and haulers to keep up the economy so there's gear to support PvP, but the PvPers can't really afford to pay other players for these services: it costs too much just to keep your ship equipped. This problem might be the biggest fundamental weakness in Jumpgate's original design.
Khronos' Korner One of biggest challenges I face as the events GM is trying to keep things mixed up across a wide variety of players and interests. In theory, the Jumpgate mission computer is an aid in that challenge. However, lets face it, the Jumpgate mission computer is useful for helping newer players level, but at some point in a players career, it becomes, how shall I say less attractive. Istvans military missions will help this, no doubt, but they are a little ways away. In the immediate future, you will see factional governments, corporations, and even some less savory individuals offering one off missions and/or contracts. Given the wide variety of player interests, missions can be customized to meet not only active players, but also the current needs of the game, whether it the econ, or the current storyline arcs, maybe just because I feel like it. * * * Khronos' is looking for YOUR questions regarding "dos" and "don't" as well as approaches to player-driven storyline development and management. Questions for
Khronos' Korner can be sent to darkspace@jgcentral.net.
Jumpgate currently is rated 7.7 on the MMORPG "game list" -- up from 5.8 (in July 2004) but we still need to go up FOUR-TENTHS OF A POINT to be sure to get on the MMORPG front page. In order to be able to rate a game, you need to register on MMORPG.COM, and then work up your user-rating by making a few posts -- which should not be hard at all for hard-core gamers. And you can plug JG in your posts, too! ;) A small investment of your time could be invaluable in helping revitalize the player-base.
WANT TO GET INVOLVED WITH DARKSPACE DISPATCH? If you have story/article ideas, or any other kind of suggestions, let us know! Volunteers to write stories and articles, create artwork, take screenshots of "storyline" and "news" events (even videos!), or record (voice) sidebar reports on some of the key stories -- ALL would be welcome. If
you either WANT to receive Darkspace Dispatch by email
or WANT TO BE REMOVED from the mailing list simply email us:
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| Evil Asteroid (Darkspace Dispatch will be featuring the classic comic strip "Evil Asteroid." Although some of you have already enjoyed these comics when they were originally published, we wanted to re-run them as we believe them to be both hilarious and timeless.)
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Betrayal And now the Hurricane sat in space before him as he prepared to move out of the asteroid field. He reached out for the throttle with one hand, while fingers on his other hovered over buttons and triggers that could send a lethal rain of munitions hurtling across the space toward the minerīs ship. He relaxed, pulled back on the stick to point his Phoenix towards a comparatively empty region of space, and jammed the throttle forwards. Time to go... |
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| Darkspace Dispatch Back-Issues
Vol.
I, No 1 (104.7.24) Vol.
I, No. 2 (104.8.12) Vol.
I, No. 3 (104.10.2) Vol.
I, No. 4 (104.10.2) Vol.
II,No.1 (105.1.25) Vol.
II,No.2 (105.2.26) Vol.
II,No.3 (105.4.24) Vol.
II,No.4 (105.6.16) |
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| Important
Jumpgate Links . . . ConfluxWar Joystick Required JGCentral Jumpgate Pirate Radio (JPR) MyRotacol NetDevil
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